A LITTLE TEAMWORK. A LOT OF FLOWER POWER.

A garden worth
saving together.

Gather your favorite people. Plant a few unlikely heroes. Bring a little magic back to the garden.

2, 3 or 6 farmers6 garden lanesOne shared adventure

Created by Kellen Bush · Reimagined for playing together online

GOOD THINGS GROW TOGETHER

Your garden, your pace

Cleared lanes stay safe. Flowers return to the shed when their lane is saved.

Come on in.

There’s room for you in the garden.

just looking around?

Play every farmer, learn the powers, and try things out.

PLANT. PROTECT. BLOOM.

A field note before you grow.

Save all six lanes within 55 main actions in Standard Garden, or 65 in Wild Garden. Everyone wins or loses together; the farmer with the most Garden Points is champion.

1. Plant a helper. Choose a flower in your shed, then plant in one of your lanes.

2. Make your move. Each turn gives one main action: plant, move, or use a flower power.

3. Lend a hand. You also have one helping action, only for another farmer’s benefit.

4. Clear the garden. Remove obstacles to save lanes. Select any piece to see its health and powers.

Two ways to save the garden

Standard Garden keeps cleared lanes safe and restores their flowers to the shed. In Wild Garden, flowers remain in cleared lanes and obstacles may enter them again.

Rules and digital rulings

Original artwork supplied by Dan, from Kellen’s game. New reference art can be swapped in without changing the rules.

MEET YOUR UNLIKELY HEROES

Every flower has a little magic.

Star Flower

Rulebook: Star Flower

Give a flower within 1 an immediate doubled power. Cannot chain Shine. Choose +2 or a reroll for a flower’s next roll. Range 2.

Circle Shooter

Rulebook: Circle Shooter

D6: 3–6 damage on a hit, then push 1 square. Range 2. Included with Shoot: a hit pushes its target 1 square.

Wood Flower

Rulebook: Wood Flower

Same square: D8 damage. Always hits unless weakened. Protect flowers within 2 squares until your next turn.

Eyeball Flower

Rulebook: Eyeball Flower

Range 2. D6: 3–4 = 1 damage; 5–6 = 2 damage. Hits freeze. Included with Eye Beam until your next turn.

Monster Mouth

Rulebook: Monster Mouth

D20: 2 / 4 / 6 damage or eat! Range 1. No friendly fire. D20: even pushes an obstacle 2 squares away. Range 1.

Sword Flower

Rulebook: Sword Flower

D20: 2–5 damage through up to 3 enemies ahead in your lane. Protect a flower within 2 squares until your next turn.

Gear Flower

Rulebook: Gear Flower

Move a piece within 2 squares one square in any direction. Give a flower within 2 squares an immediate action. No Boost chains.

Cloud Flower

Rulebook: Cloud Flower

Remove disease from a flower within 2 squares. Plant from your or a teammate’s shed in an empty square within 2, in that farmer’s lane.